---Tiles---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---Tiles---

---Legend---
a = stone wall
b = river
c = stone floor
d = metal wall
e = pool
---Legend---

---Properties---
Description = Dwarftown
FloorTile = 1
Level = 10
MonsterType = IsHostile
WallTile = 10
WanderingRate = 20
---Properties---

---Things---
28x2 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
35x2 sovereign
   Number = 1000
36x2 sovereign
   Number = 1000
37x2 sovereign
   Number = 1000
38x2 sovereign
   Number = 1000
39x2 sovereign
   Number = 1000
40x2 sovereign
   Number = 1000
41x2 sovereign
   Number = 1000
21x3 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
24x3 [IsDoor]
26x3 [IsDoor]
28x3 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
35x3 sovereign
   Number = 1000
36x3 sovereign
   Number = 1000
37x3 sovereign
   Number = 1000
38x3 sovereign
   Number = 1000
39x3 sovereign
   Number = 1000
40x3 sovereign
   Number = 1000
41x3 sovereign
   Number = 1000
51x3 secret door
35x4 sovereign
   Number = 1000
36x4 sovereign
   Number = 1000
37x4 sovereign
   Number = 1000
38x4 sovereign
   Number = 1000
39x4 sovereign
   Number = 1000
40x4 sovereign
   Number = 1000
41x4 sovereign
   Number = 1000
31x5 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
35x5 sovereign
   Number = 1000
36x5 sovereign
   Number = 1000
37x5 sovereign
38x5 sovereign
   Number = 1000
39x5 sovereign
   Number = 1000
40x5 sovereign
   Number = 1000
41x5 sovereign
   Number = 1000
21x6 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
22x6 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
24x6 [IsDoor]
38x6 invincible portcullis
   KeyName = skull key
38x8 invincible portcullis
   KeyName = dull key
31x9 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
21x10 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
24x10 [IsDoor]
28x11 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
29x11 invincible portcullis
   KeyName = copper key
31x11 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
22x12 [IsDoor]
26x12 [IsDoor]
28x12 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
22x13 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
28x13 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
29x13 invincible portcullis
   KeyName = golden key
22x14 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
22x17 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
24x17 [IsDoor]
26x17 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
29x18 [IsDoor]
7x21 trapped black door
   KeyName = dull key
10x21 ornate door
   KeyName = ornate key
11x21 ornate door
   KeyName = brass key
14x21 trapped black door
   KeyName = copper key
1x23 entrance point
5x23 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
6x23 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
14x23 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
15x23 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
16x23 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
17x23 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
17x24 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
9x25 unbreakable door
   KeyName = bronze key
3x27 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
6x28 invincible portcullis
   KeyName = ornate key
32x36 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
14x37 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
35x37 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
14x38 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
25x39 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
26x39 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
27x39 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
28x39 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
37x41 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
37x41 dwarf clansman
33x42 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
45x46 secret door
34x51 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
37x52 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
31x53 invincible portcullis
   KeyName = iron key
33x53 invincible portcullis
   KeyName = iron key
37x53 dwarf clansman
   AIMode = Attack
   TargetX = 0
   TargetY = 0
34x54 invincible portcullis
   KeyName = ornate key
34x56 invincible portcullis
   KeyName = bronze key
---Things---
