2Pong: A pong clone with 2 balls.
Version 0.6

2Pong, as the name might indicate, is a pong clone. However, there is one visible 
difference from the regular pong - it is played with two balls instead of one. The 
game features three modes of play - the regular pong game, a time based mode 
against an unbeatable AI opponent, and a "2 vs 2" mode. 
Network support for "1 vs 1" games is also available.
Network support for "2 vs 2" games is planned.

The game is written in C, utilizing the SDL library.
Use 'make' to compile it.
The binary is distributed with the package. Use 'make install' to install it.
It is installed to /usr/local/bin by default. This can be changed in the Makefile.

Copyright (c) 2003      Itay Kirshenbaum

Distributed under the GNU General Public License

NOTES - 2Pong v0.6
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Network:

*  For the server: Start the game with "2Pong -server [port]".
   You control the right paddle.
*  For the client: Start the game with "2Pong -client [ip] [port]".
   You control the left paddle.
*  The network support is in its early stages, so the game might be laggy or slow.
   Feedback on the network support is welcomed (kirsh@softhome.net).

Bullet Time:

*  Available whenever you lose two times in a row. toggle with 'b'.
